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Halloween game night

Halloween Party Games: 5 Easy Ideas for Friends

Choose a Halloween party game for your friends, from Werewolf to monster charades. Get simple rules, materials and prompts to start playing.

For a Halloween night with friends, choose Werewolf for bluffing, monster charades for laughs, “Who Am I?” for a seated guessing game, a shared ghost story for atmosphere, or Halloween drawing games for team play. All five work face to face, using a phone, a few sheets of paper or just your imagination.

Start with the mood of your group. Do your friends want to defend a suspicious alibi, act out a monster or join in comfortably from their seats? Here is what to prepare and how to play each game. The round lengths below are suggestions you can adjust to suit your evening.

1. Werewolf: for bluffing and suspicious alibis

You need: a phone with the app, or paper role slips and someone to narrate the nights. Sit in a circle where everyone can hear each other.

Werewolves are hiding among the villagers. At night, characters act in secret; during the day, surviving players discuss what happened and vote to eliminate a suspect. Villagers try to identify the wolves, while the wolves try to sound convincing. The switch between quiet nights and lively accusations fits a Halloween gathering well.

Before handing out roles, explain the teams, winning conditions and voting. Use only a few special powers for a beginner group and follow the rules for your Werewolf game. Dim lighting can set the mood, but keep enough light to read instructions and see people during the discussion.

At Bubble App Studio, we make Werewolf Undercover, which narrates the game on a phone while you play together. Find the official listings on the App Store and Google Play. Our narrator app guide covers sound setup and keeping roles private.

Choose this if your friends enjoy bluffing and debating. If everyone wants to stay involved right through the final turn, start with one of the games below that has no player elimination.

2. Monster charades: an easy way to get people laughing

You need: paper slips, a bowl and an optional timer. Split into two teams. Ask everyone to write down two situations, then mix the slips in the bowl.

One player draws a slip and acts it out without speaking or making sounds. Their team has 45 seconds to guess. Give one point for a correct answer, rotate actors and give both teams the same number of turns. A tie can stay a tie if everyone is ready to try something else.

Three prompts to get started:

  • A vampire at the dentist.
  • A ghost trying to take a selfie.
  • A mummy learning to dance.

For an easier first round, use just “vampire,” “ghost” or “mummy.” Add the situations once everyone knows how the game works. Accept answers that capture the idea: “a vampire with toothache” can count for the first prompt.

3. “Who Am I?”: a Halloween game you can play sitting down

You need: paper and pens. Everyone writes a creature or character for the person next to them, keeping the name hidden from that player. The guesser holds the paper facing the group without looking at it.

On your turn, ask one yes-or-no question, then make a guess if you want to. Play moves to the next person even after a “yes.” Players who have solved their identity keep answering questions until everyone has found theirs.

Start with a scarecrow, a witch or a skeleton. Questions such as “Am I human?”, “Do I wear a hat?” and “Would you find me in a field?” provide clues without requiring anyone to know a particular horror film.

A useful house rule: choose characters everyone knows. If someone gets stuck, offer a clue after a full round of turns rather than letting the game stall.

4. A shared ghost story: no supplies needed

Agree whether the story should be funny or spooky. One person starts, then everyone adds one sentence that builds on what came before. You can introduce a problem or a new character, but you cannot undo the previous event by saying it was all a dream.

Try this original opening: “At midnight, the doorbell rang. On the doorstep stood a pair of shoes, but whoever was wearing them was still knocking.”

Go around the circle twice, then let the person who started add the ending. There are no points and nobody is eliminated. Anyone who draws a blank can pass or add a small detail, such as “the shoes were soaking wet.”

Choose this if you want a break between competitive games or have not prepared any materials.

5. Halloween drawing and guessing: for team play

You need: sheets of paper, pens and slips with drawing prompts. Form two teams. One person draws while their teammates guess, without the artist using letters, numbers or spoken clues.

Try a 60-second limit and award one point per correct answer. Alternate teams and artists, giving both teams the same number of turns. Nobody needs to draw well; a few stick figures can do the job.

Start with “pumpkin,” “bat” and “broomstick.” For a second round, try:

  • A pumpkin stuck in a lift.
  • A haunted castle on moving day.
  • Skeletons at a ballroom dance.

Agree to accept the general idea rather than demanding the exact wording on the slip. That keeps a successful drawing from turning into an argument about synonyms.

How should you arrange the games during the party?

Start with a few charades while people settle in, move to Werewolf when everyone is gathered, then finish with a shared ghost story. If people would rather stay seated, swap charades for “Who Am I?”. Save the drawing game for a moment when the group wants a team challenge.

You do not need to play all five. Pick one main activity and a shorter backup. If Werewolf is your main game, our guide to playing without cards will help you prepare the phone or paper roles before your friends arrive.

Werewolf Undercover

Bring your village to life

Gather 5–18 players and let Werewolf Undercover narrate your next game night.