Skip to content
WerewolfUNDERCOVER
← All guides

Roles & strategy

Hunter in Werewolf: When to Shoot and How to Choose

Learn what the Hunter does in Werewolf, how to prepare a target, and why revenge can hurt the village. Includes a worked example and rules to check.

The Hunter can take another player down when eliminated. To help the village, think about that choice during the discussion: your loudest accuser is not necessarily a Werewolf.

This guide covers the Hunter in classic games played over several rounds. Your edition or app determines exactly when the ability activates.

When does the Hunter shoot?

In the official rulebook for The Werewolves of Miller’s Hollow: The Pact, page 10, elimination by the Werewolves or the village vote makes the Hunter immediately choose another victim. That rule applies to this edition.

Separate preparing your choice from taking the action. Build your suspicions while you can still participate in the discussion, then wait for the moderator or app to tell you to resolve your ability.

Our Werewolf rules guide places this in the wider game structure. If you are playing a one-night format, use its own rules: our One Night vs classic Werewolf comparison explains the distinction.

Prepare a target before you are eliminated

Keep two possible suspects in mind, with a specific reason for each. During discussion, ask a question whose answer could actually change your decision.

  • Remember public events. An announced vote, an accusation, or an answer gives the group something concrete to discuss.
  • Look for evidence against your suspicion too. A consistent explanation deserves consideration even after you have picked a likely target.
  • Separate confidence from proof. Being quiet does not make someone guilty; claiming to be the Seer does not automatically confirm their identity.

Avoid revenge promises such as “Vote for me and I’ll shoot you.” They can discourage an honest Villager from explaining a genuine concern. Our Villager strategy guide offers ways to turn suspicions into useful questions.

Example: how the wrong target changes the game

Imagine seven players remain: the Hunter, four ordinary Villagers, and two Werewolves. There are no Lovers or other powers in this example. We know the roles to explain the numbers; the Hunter still has to work them out.

The Werewolves eliminate the Hunter, leaving two Werewolves and four Villagers. The shot then resolves under the rule described above:

  • If the Hunter targets a Werewolf, one Werewolf and four Villagers remain.
  • If the Hunter targets a Villager, two Werewolves and three Villagers remain.

Five people continue in either case, but the balance between the teams is very different. The shot is more than a final word: it can strengthen or weaken the village.

Should you reveal your role?

Claiming Hunter may make players hesitate to eliminate you, but it also gives the Werewolves information they can use. There is no ideal reveal time for every group.

If you choose to reveal, include your reasoning: explain what looks suspicious and what could change your mind. Your claimed identity does not prove your target’s identity.

Questions to settle before the game

Check how your version handles poison, Lovers, whether declining to shoot is possible, and the order in which abilities resolve. Settle these points before dealing roles so nobody has to reveal theirs to ask a rules question midgame.

For a game night around a phone, Werewolf Undercover by Bubble App Studio provides narration for an in-person group. Find it on the App Store or Google Play, then follow your game’s instructions.

Werewolf Undercover

Bring your village to life

Gather 5–18 players and let Werewolf Undercover narrate your next game night.