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Moderating a game

Werewolf Moderator Script: What to Say at Each Phase

Run a simple Werewolf game with an original read-aloud script for night, discussion and voting, plus private moderator notes and clear house rules.

To moderate Werewolf, prepare one clear prompt for each phase and a private player list. Read the passages marked “Say” aloud. The “Do” passages are silent instructions for the moderator.

This original Bubble App Studio script is for a home game with ordinary Villagers and Werewolves only, plus a moderator who belongs to neither team. It does not reproduce a publisher’s rulebook or our app’s dialogue. Adding special powers requires additional prompts for their timing and effects.

Prepare your moderator sheet

Seat everyone in a circle. Prepare one role per player, with at least one Werewolf and more Villagers than Werewolves at the start. Deal the roles privately. Draw a seating plan with names; mark the Werewolves when they first open their eyes, then record eliminations as they happen.

To use this script, explain these house rules before dealing:

  • The first night is only for the Werewolves to identify each other. Nobody is eliminated.
  • From the second night onwards, the remaining Werewolves jointly choose another player to eliminate.
  • By day, each remaining player votes for another remaining player. The highest vote count leads to elimination. For a tie, all remaining players vote again between the tied candidates, still choosing someone other than themselves. If the tie persists, nobody is eliminated that day.
  • Each eliminated player reveals their role, then stops speaking and voting until the game ends.
  • The village wins when no Werewolves remain. The Werewolves win as soon as they equal or outnumber the remaining Villagers.

Choose a discussion length and tell the group. For the teams and general idea, see our rules guide.

First night: identify the Werewolves

Say: “The lights in the houses go out. Everyone, close your eyes and stay quiet. Only the players I call may look.”

Do: wait until everyone has closed their eyes. Stand where you can see each player without moving towards a particular team.

Say: “Werewolves, open your eyes. See who shares your team. There will be no attack on this first night.”

Do: mark the Werewolves on your seating plan discreetly. Give them time to recognize each other.

Say: “Werewolves, close your eyes again. Morning is here. Everyone may now look: nobody was eliminated tonight.”

Move into discussion. Do not invent clues about what you have just seen.

Daytime: open the discussion without steering it

Say: “You have the discussion time we agreed on. Share an observation, ask a question or explain a suspicion. Give each person time to answer.”

If people talk over each other, manage the speaking order: “One person at a time; let’s hear the answer before the next question.”

Use the same tone with Werewolves and Villagers. Asking “Are you really sure about accusing Alex?” may sound like a hint. Instead, say: “Has everyone finished explaining? We are about to vote.”

Voting: announce the choice and count clearly

Say: “Choose another player who is still in the game. On three, point to them and keep your choice visible while I count. One, two, three.”

Do: count each vote once. Apply the tie rule you explained. For example, if Mia and Noah tie, name both and repeat the vote between them; do not introduce a third candidate halfway through counting.

Say when someone is eliminated: “[Name], the vote eliminates you. Show your role. You can watch the rest, keeping your comments for the end.”

Do: cross out the name, check the win conditions and start another night only if the game continues.

Later nights: a prompt, a choice and a check

Say: “Another night begins. Everyone closes their eyes. The Werewolves still in the game may look and agree on a target by pointing, without speaking.”

Do: make sure the Werewolves clearly choose the same remaining player outside their team. Record the choice without saying the name aloud.

Say: “Your choice is recorded. Close your eyes again. Day returns; everyone may look. [Name] was eliminated tonight and reveals their role.”

Update your list and check for a winner immediately. If neither team has won, return to discussion and voting. For the next night, reuse this section, not the first-night introduction.

End the game and get ready for another

Say: “The win condition has been reached: [team] wins. Roles may now be revealed. Which decision or comment made you change your mind?”

Eliminated players can now share what they noticed. Before another game, deal all the roles again and clear your previous notes.

Stellar Factory’s role guide also describes the moderator as responsible for the game’s flow and tracking players. The wording and house-rule choices above are our proposal; adapt them before play. To add characters, start with our roles guide.

If everyone wants to play, our Werewolf Undercover app provides narration for a group gathered in person. Find it on the App Store or Google Play, then read our narrator app guide. When using the app, follow its instructions for your game.

Werewolf Undercover

Bring your village to life

Gather 5–18 players and let Werewolf Undercover narrate your next game night.