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Moderating a game

12 Funny Werewolf Narrator Lines for Your Next Game

Original funny lines for a Werewolf narrator, from welcoming the village to voting. Add humour between phases without giving away anyone’s secret role.

To make your Werewolf narration funny, add a short joke between phases, then give the actual instruction clearly. Joke about the imaginary village, its weather or its hopeless paperwork. Keep secret roles out of the punchline.

These 12 original Bubble App Studio lines are for you to read aloud. They add flavour rather than provide a full script, and we are not presenting them as dialogue included in the app. Pick two or three to try first. Our separate moderator script covers the sequence for a simple home game.

Welcome everyone to the village

Use these before handing out roles, while everyone can laugh and ask questions freely.

  1. “Welcome to the village. The welcome committee wishes you a wonderful evening and accepts no responsibility for the weather.”
  2. “Our village has one bakery, three benches and far too many meetings. You’ll soon see why.”

Let the group invent a village name if they like. Avoid assigning a job or personal trait to a player as part of the story: a decorative detail can sound like a clue about their character.

Just before night begins

Deliver the joke while everyone’s eyes are still open. Let the laughter finish, then use your usual instruction to close their eyes.

  1. “The village lighting department has lost the switch. Nightfall will therefore proceed exactly as scheduled.”
  2. “The shutters are about to close. Complaints about these chairs will be reviewed sometime next century.”

Keep role calls consistent once night actions begin. Andrew Plotkin’s game notes recommend consistent wording and speaking towards the centre of the group to avoid confusion and directional sound clues.

At dawn, before announcing the outcome

Once all night actions are resolved and your rules allow everyone to wake, use a line that works regardless of what happened. Then announce only the public outcome your rules require.

  1. “Good morning, village. The forecast is cloudy, with a very high chance of meetings.”
  2. “The village newspaper is out. As usual, the gardening column is the only section anyone trusts.”

Do not save a particular line for nights when nobody is eliminated: players could learn to predict the announcement. Avoid inventing footprints, noises or details about how someone was eliminated.

Open the discussion

Address these to the whole group before accusations start, rather than to someone who has just spoken.

  1. “The village meeting is now open. The microphone is imaginary; taking turns is not.”
  2. “A reminder from the committee: speaking louder does not make the room bigger. One voice at a time, please.”

If the conversation gets tense, a plain instruction is better than another joke. Try: “Let Alex finish, then we’ll hear the response.” Our first-time hosting guide also covers helping newcomers join in.

Before the vote

Use the joke before explaining the voting procedure. Give the count your full attention.

  1. “The polling station is open. We accept decisions, but not discount vouchers.”
  2. “Votes will be counted by hand. Our abacus is away on a training course.”

Then give the instruction for your version without slipping in a new rule as a joke. Votes, eligible candidates and ties still follow the procedure agreed before play.

After the game ends and roles are revealed

  1. “The village office is closing. Please collect your belongings and any abandoned certainties.”
  2. “The official report is ready: everyone had a theory. We will not be releasing the first drafts.”

Now ask which accusation surprised the group. Let players explain their own bluffs without turning the debrief into a joke at the expense of someone who guessed wrong.

Change the joke without creating a clue

Imagine the moderator knows Sam is a Werewolf. Saying “Sam looks well fed this morning” could steer the discussion, even as a joke. A comment about the weather forecast does not point towards anyone.

Choose your lines before learning the roles. Address the whole group, keep your delivery consistent and avoid commenting on night-time movements. If a joke gets a long laugh, wait before giving the next instruction so nobody misses an action because of the punchline.

What if everyone wants to play?

Werewolf Undercover provides narration for a group playing together in person. Find it on the App Store and Google Play. Follow the app’s prompts and keep these jokes for the welcome or post-game chat, without talking over instructions. Our narrator app guide covers preparing the phone and sound.

Werewolf Undercover

Bring your village to life

Gather 5–18 players and let Werewolf Undercover narrate your next game night.