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Werewolf Night Order: Which Roles Wake Up First?

Plan your Werewolf night calls: compare role orders, separate first-night actions and use a moderator checklist to track choices before announcing results.

Werewolf’s night order depends on the version you are playing. For a game using only ordinary Villagers, a Seer, Werewolves and a Witch, one example is Seer → Werewolves → Witch → morning. Other editions use a different sequence. Build your list from your chosen rulebook before dealing roles; when playing Loup-garou Undercover, follow the app’s narration and instructions.

This guide helps a moderator organise role calls. For the full day-and-night cycle, see how to play Werewolf.

An example with clear limits

The official French rulebook for Le Pacte, page 24 puts the Seer before the Werewolves and the Witch after them. This checklist includes only those three active roles. It is neither the complete Le Pacte sequence nor an order to impose on our app.

CallModerator reminder
SeerPrepare the answer permitted by your rules before waking the player.
WerewolvesMake sure their choice is clear before moving on.
WitchKeep tonight’s decisions separate from powers already spent.
MorningCheck the outcome of every effect before making an announcement.

By comparison, Stellar Factory’s rules use Werewolves → Doctor → Seer. Combining two editions’ lists can cause mistakes even when their characters seem similar.

Use our Werewolf role guide to understand a power before adding it.

First night: separate one-off calls from recurring ones

In Le Pacte, Cupid and the lovers’ recognition appear in specific positions during the first night. If you include them, consult that full sequence rather than placing their names wherever convenient at the top of your list.

Prepare two private lists: “first night” and “later nights”. Circle steps that happen only at the start. This makes it easier to avoid repeating a choice that has already been made or missing a recognition step.

Do not assume the first night has no victim. Our two-team house-rule script deliberately uses that arrangement; it should not automatically carry over to a different ruleset.

Track choices separately from outcomes

Give each phase a line on your checklist, with three columns: call completed, choice received and effect to resolve. Keep it out of the players’ sight. Add the night number so you cannot mistake an old target for tonight’s choice.

Here is an invented example: the Werewolves choose Camille, then the Witch uses a healing potion on that victim under rules that allow it. If you have already written “Camille eliminated” as a final result, you might announce it by mistake. Write “target: Camille” instead, then record the healing decision separately. Resolve the night before preparing your announcement.

This also helps with tracking the Witch’s potions. A tick should have one clear meaning, such as “used”, rather than switching between “available” and “used”.

What if you miss a role call?

If no further action or information has followed the mistake, pause briefly and check your list without naming the player involved. If other roles have already acted or learned something, repeating a phase may change their decisions. Follow your version’s procedure instead of quietly inventing a rewind.

If the mistake makes a fair continuation impossible, suggest dealing fresh roles. Afterwards, improve the checklist rather than assigning blame.

Also check how your rules handle eliminated roles: keeping a call in the sequence may prevent an identity from being revealed. Set that convention before starting instead of suddenly changing your announcements halfway through the game.

Let the app guide the night

Loup-garou Undercover offers narration for a group playing together in person. Find it on the App Store or Google Play. Keep roles and private actions out of other players’ sight, and let each instruction finish before moving on.

Our Werewolf narrator app guide covers phone setup. Before starting the night, check that everyone can hear the voice, understands their role’s instructions and knows when to keep their eyes closed.

Werewolf Undercover

Bring your village to life

Gather 5–18 players and let Werewolf Undercover narrate your next game night.